Hell yeah, your artstyle is perfect for this sort of game, genre wise this is a first person puzzle game plain and simple. Eclipsium, jazzpunk, stanley parable and sludge life can serve as extremely good references for this type of game. I will say I didn't know what to do after I light up the stall so I just assumed that was the end of the game. Your flat color artstyle is perfect for this so maybe make lowpoly stuff that is flat colored (hint look up atlas texturing might help you out). Also at the moment I didn't see any reason to take off my glasses I am assuming you have stuff planned for it. Also try to make the bluring effect of "no-glasses" more interesting that gaussian blur maybe double vision or echo or something idk. The art and vibe is the main thing you should focus on instead of the puzzles since that is your strong suit, simplistic ui would be perfect as well. Scope wise be sure to reuse locations with different context (like in stanley parable) I can't really give a "proper" review of the game since it's SOO early days gameplay wise it was solid a little slow walk speed (especially without a sprint button) but solid. Hope to see you work on it further!
Thank you so much for playing and for the absolutely comprehensive feedback oh my my. Yes, the stall-lighting is the final milestone so far and I do agree, I don't quite have a lot of puzzles planned out as of now but I am open to suggestions! I'll have a thorough research on the games you recommended <3
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Hell yeah, your artstyle is perfect for this sort of game, genre wise this is a first person puzzle game plain and simple. Eclipsium, jazzpunk, stanley parable and sludge life can serve as extremely good references for this type of game. I will say I didn't know what to do after I light up the stall so I just assumed that was the end of the game. Your flat color artstyle is perfect for this so maybe make lowpoly stuff that is flat colored (hint look up atlas texturing might help you out). Also at the moment I didn't see any reason to take off my glasses I am assuming you have stuff planned for it. Also try to make the bluring effect of "no-glasses" more interesting that gaussian blur maybe double vision or echo or something idk. The art and vibe is the main thing you should focus on instead of the puzzles since that is your strong suit, simplistic ui would be perfect as well. Scope wise be sure to reuse locations with different context (like in stanley parable) I can't really give a "proper" review of the game since it's SOO early days gameplay wise it was solid a little slow walk speed (especially without a sprint button) but solid. Hope to see you work on it further!
Thank you so much for playing and for the absolutely comprehensive feedback oh my my. Yes, the stall-lighting is the final milestone so far and I do agree, I don't quite have a lot of puzzles planned out as of now but I am open to suggestions!
I'll have a thorough research on the games you recommended <3
Hell yeah, if you ever need more help let me know, you should already have my contact info.